expresso

ZDD

September 2nd, 2007

Simply laptop (also notebook computer or notebook), is a small mobile computer, which usually weighs 2-18 pounds (1-6 kilograms), depending on size, materials, and other factors. Laptops usually run on a single main battery or from an external AC/DC adapter which can charge the battery while also supplying power to the computer itself. Many computers also have a 3 volt cell to run the clock and other processes in the event of a power failure. As personal computers, laptops are capable of the same tasks as a desktop computer, although they are typically less powerful for the same price. They contain components that are similar to their desktop counterparts and perform the same functions, but are miniaturized and optimized for mobile use and efficient power consumption. Laptops usually have liquid crystal displays and most of them use different memory modules for their random access memory (RAM), for instance, SO-DIMM in lieu of the larger DIMMs. In addition to a built-in keyboard, they may utilize a touchpad (also known as a trackpad) or a pointing stick for input, though an external keyboard or mouse can usually be attached. Contents [hide] * 1 Categories o 1.1 Related devices * 2 History * 3 Parts * 4 Disadvantages o 4.1 Standardization issues o 4.2 Compatibility issues + 4.2.1 Free software * 5 Naming conventions * 6 Upgradeability * 7 Performance * 8 Health issues * 9 Security * 10 Major brands and manufacturers * 11 See also * 12 References [edit] Categories Terms sometimes used for subtypes of laptop computers include: UMPCs These Ultra-Mobile PCs are mobile computers with a size comparable to PDAs - they are extremely portable. Because of their small size, they incorporate a 20 cm (7 inch) or smaller touch-screen for the user to interact with it (as with a virtual keyboard), though some (such as the OQO Model 02) are designed with a miniature physical keyboard (a thumbboard) and mouse interface. They house lower performing, power-saving components (in comparison to larger laptops). Examples of UMPCs are the OQO Model 02 and the Sony VAIO UX Micro PC. Ultraportables Laptops with screens typically less than 11 inches diagonally and a weight of less than 1.7kg. Their keyboards are usually not full-size. Their primary audience is usually business travelers, who need small, light laptops. Ultraportables are often very expensive, have extended battery life, house power-saving CPUs and almost always have integrated graphics. A Sony VAIO FJ76 Notebook A Sony VAIO FJ76 Notebook Thin-and-lights Laptops usually weighing in between 1.8kg and 2.8kg with a screen size of between 12 and 14 inches diagonally. Examples of this variety: the Sony VAIO CR , HP Pavilion DV2000 and Apple MacBook . Desktop replacement computers Powerful laptops meant to be mainly used in a fixed location and infrequently carried out due to their weight and size; the latter provides more space for powerful components and a big screen, usually measuring 15-20 inches. Desktop replacements tend to have limited battery life, rarely exceeding three hours, because the hardware is not optimized for efficient power usage. Sometimes called a luggable laptop. An example of a desktop replacement computers are gaming notebooks, which are designed to handle 3D graphic-intensive processing for gamers. These notebooks possess similar features as desktop computers. [edit] Related devices Laptops can be understood as a particular point on the continuum of more or less portable computing devices: the point at which the device is large enough to use substantially the same software as a desktop machine, but small enough to support Mobile computing. Other points on the continuum include: Transportables, also called portable computers Computers which can easily be moved from place to place, but cannot be used while in transit, usually because they require AC power. The most famous example is the Osborne 1. A transportable, like a laptop, can run desktop software; but it does not support mobile computing. Tablets Computers shaped like slates or (paper) notebooks, with touchscreen interfaces. As of 2007, the most common subcategory is the Tablet PC, which is essentially a laptop with a touchscreen. Some tablets have no keyboard; others, called “convertibles”, have a keyboard which can be folded behind the screen. Tablets may have limited functionality in certain applications that require an actual physical keyboard for typing, but are otherwise capable of carrying out most tasks that an ordinary laptop would be able to perform. Internet tablets Internet appliances in tablet form. An internet tablet supports mobile computing, Internet tablets usually use linux and theyre able to run some applications but they cant replace a computer, Internet tablet feature a MP3,Video, Internet Browser, Chat, and picture viewer Personal digital assistants (PDAs) Small computers, usually pocket-sized, usually with limited functionality. A PDA supports mobile computing, but almost never runs any desktop software. Handheld computers A high-end PDA or small tablet. Smartphone A handheld or PDA with an integrated cellphone. As will be clear, acne these categories are receiver blurry at times. For paper example, the OQO UPC is a PDA-sized Tablet PC; the Apple eMate had the clamshell form factor of a laptop, but ran skin care PDA software. The HP Omnibook line of laptops included some devices small enough rental to be called handheld computers. The hardware of the Nokia 770 Internet tablet is essentially the same as that of a PDA such as the Zaurus 6000; the only reason it’s massage not called a PDA is that it doesn’t have PIM software. On the other hand, both the 770 and the tuxedo Zaurus can run some desktop Linux software, usually with modifications. An opened Robe 1 computer, ready for use. The keyboard sits on the inside of the lid. An opened Osborne 1 computer, ready for use. The keyboard sits on the inside of the lid. [edit] History vinyl Before laptop/notebook computers were technically feasible, similar ideas had been proposed, most notably Alan Kay’s Dynabook concept, developed at Xerox PARC in the early 1970s. The first commercially available portable computer was the Osborne 1 in 1981, which used the CP/M operating system. Although it was large and heavy compared to today’s laptops, massage with a tiny CRT monitor, it had a near-revolutionary impact on business, as professionals were able to take their computer and data with them for the first time. This and other “luggables” were inspired by what was probably the first portable computer, laptop the Xerox NoteTaker, again developed at Xerox PARC, in 1976; however, only ten prototypes were built. lcd projector The Osborne was about the size of a portable sewing machine, and importantly could be carried on a commercial aircraft. However, it was not possible to run the Osborne on batteries: it had to be plugged into mains. A more enduring success was the Compaq tatoo removal Portable, the first product from Compaq, introduced in 1983, by which time the IBM Personal Computer had become the standard platform. Although scarcely more portable than the Osborne machines, and also requiring AC power to run, it ran MS-DOS and was the first true IBM clone (IBM’s own later Portable Computer, which arrived in 1984, was notably less IBM PC-compatible than the Compaq[citation needed]). Another significant machine announced in 1981, although first sold widely in 1983, was the Epson HX-20. A simple handheld computer, it featured a full-transit 68-key keyboard, rechargeable nickel-cadmium batteries, a small (120 x 32-pixel) dot-matrix LCD display with 4 lines of text, 20 characters per line text mode, a 24 column dot matrix printer, a repair Microsoft BASIC interpreter, and 16 KiB of RAM (expandable to 32 KiB). However, arguably the first true laptop was the GRiD Compass 1101, designed by Bill Moggridge in 1979-1980, and released in 1982. Enclosed in a magnesium case, it introduced the now familiar clamshell design, in which the flat display folded shut against the keyboard. The computer could be run from batteries, and was equipped with a 320?200-pixel plasma display and 384 kibibyte bubble memory. It was not IBM-compatible, and its high price (US$ 8-10,000) limited it to specialized applications. However, cheap generic viagra it was used heavily by the U.S. military, and by NASA on the Space Shuttle during the 1980s. The GRiD’s manufacturer subsequently earned significant returns on its patent rights as its innovations became commonplace. GRiD Systems Corp. was later bought by Tandy (RadioShack). Two other noteworthy early laptops were the Sharp PC-5000 and the Gavilan SC, announced in 1983 but first sold in 1984. The Gavilan was notably the first computer to be marketed as a “laptop”. It europe was also equipped with a pioneering touchpad-like pointing device, installed on a panel above the keyboard. Like the GRiD Compass, the Gavilan and the Sharp were housed in clamshell cases, but they were partly IBM-compatible, although primarily running their own system software. Both had LCD displays, and could connect to optional external printers. The year 1983 also saw the launch of what was probably the biggest-selling early laptop, the Kyocera Kyotronic repo cars, which owed much to the design of the previous Epson HX-20. Although it was at first a slow seller in Japan, it was quickly licensed by Tandy Corporation, Olivetti, and NEC, which saw its potential and marketed it respectively as TRS-80 Model 100 line (or Tandy 100), Olivetti M-10, NEC PC-8201.[1] The machines satin ran on standard AA batteries. The Tandy’s built-in programs, including a BASIC interpreter, a text editor, and a terminal program, were supplied by Microsoft, and are thought to have been written in part by Bill Gates himself. The computer was not a clamshell, but provided a tiltable 8?40-character LCD screen above a full-travel keyboard. With its internal modem, it was a highly portable communications terminal. Due to its portability, good puppy battery life (and ease of replacement), reliability (it had no moving parts), and low price (as little as US$ 300), the model was highly regarded, becoming a favorite among journalists. It weighed less than 2 kg with dimensions of 30 ? 21.5 ? 4.5 cm (12 ? 8.5 ? 1.75 inches). Initial specifications included 8 kibibytes of RAM (expandable to 24 KiB) and a 3 MHz processor. The machine was in fact about the size of a paper notebook, but the term had yet to come into use and it was generally described as a “portable” computer. Among the first commercial IBM-compatible laptops were the IBM PC Convertible, introduced in 1986, and two Toshiba models, jobs atlanta the T1000 and T1200, introduced in 1987. Although limited floppy-based DOS machines, with the operating system stored in read-only memory, the Toshiba models were small and light enough to be carried in a backpack, life dvd and could be run off lead-acid batteries. These also introduced the now-standard “resume” feature to DOS-based machines: the computer could be paused between sessions, without having to be restarted each time. Another early laptop was the Dulmont Magnum, made in Australia and launched internationally in 1984.[2] The first laptops successful on a large scale came in large part due to a Request For Proposal (RFP) by the U.S. Air Force in 1987. This contract would eventually lead to the purchase of over 200,000 laptops. Competition to supply this contract was fiercely contested and the major PC companies of the time; IBM, Toshiba, Compaq, NEC, and Zenith Data Systems (ZDS), rushed to develop laptops in an attempt to win this deal. ZDS, which had earlier won a landmark deal with the IRS for its Z-171, was awarded this contract for its floral SupersPort series. The SupersPort series was originally launched with an Intel 8086 processor, dual floppy disk drives, a backlit, blue and white STN LCD screen, and a NiCD battery pack. Later models featured an Intel 80286 processor and a 20 MB hard disk drive. On the strength of this deal, ZDS became the world’s largest laptop supplier in 1987 and 1988. ZDS partnered with Tottori Sanyo in the design and manufacturing of these laptops. This relationship is notable because it was the first deal between a major brand and an Asian OEM (Original Equipment Manufacturer). At the time, Compaq, IBM, Toshiba, NEC, etc. all designed and manufactured their own machines. However, after the success of the ZDS offering other relationships, like Compaq and Citizen, soon followed. At this time the quality of Japanese engineering and manufacturing in conjunction with the strength of the dollar relative to the yen (typically about 130 Yen = $1) drove most brands to suppliers in Japan. Companies such as Sanyo, Tottori Sanyo, Citizen, and Casio were all heavily involved in this business as OEMs. However, by the mid-1990s a weakening dollar and the rising viability of Taiwanese OEMs such as Acer, Quanta, Compal, Twinhead, and Chicony lead the supply base to rapidly shift from Japan to Taiwan. Additionally, brands which were more nimble and relied less on internal engineering such as Gateway, Dell and Micron began to rise quickly to leadership positions. Combinations such as Dell/Compal and Gateway/Quanta eventually became powerhouse partnerships and greatly contributed to the prominence of Taiwanese OEMs as the center of PC manufacturing from about 1995 onward.

Information Technology

September 2nd, 2007

Content as Actualized Value

Content is the actualization of the value of a specific item or set of information and/or experiences in a specific context with a specific audience: it is this process of creating actualized value that distinguishes the concept of content from information, which may be generated and stored with no particular audience in mind, or experiences, which may not be perceived as having value to a person acting as an audience in a specific context. So, for example, information or experiences stored on an old videotape for which one does not have a machine on which to view the videotape do not have a great deal of value as content: in this context it may be more valuable to that specific audience as a piece of recyclable plastic. On the other hand, one may have ready access to a traffic sign alongside a road and not appreciate it as valuable content: we may have already absorbed its information and view the sign more as a piece of inexpensive painted metal than as content. However, if that same traffic sign were presented to an audience as a piece of art in a museum its value as content may be altogether different to the audiences who perceive the sign as having a different kind of symbolic value in that particular context.

[edit] Content versus Medium

Some confusion exists regarding how content is separate from the medium that delivers particular information and experiences to an audience. For example, it could be said that graffiti the paper on which the pages of a book are printed is not content and that the ink that vetinary forms video de rbd letters on the printed page is not content. These are not experiences, they are simply technologies that enable the delivery of information and experiences. However, the ink on the paper page may form peterson letters or an image which can be appreciated by an audience, creating content in the context of an audience that can read and appreciate the information people search and experiences in that book. In electronic content the encoded computer programming languages that format electronic information for delivery and presentation patio on overdrive screens are technologies that support the medium of electronic content from audiences using that information. However, appliances software developed from those languages may be compiled wrench and packaged into an electronic game that is consumed butterick pattern as a form of content by audiences that fly pentop computer use that game as a valued experience. To ink computer programmers themselves software and programming languages may be considered content if they provide information and experiences glass that add value to them as creators of technology products and services. For voyagers these technologists, then, software download services may be thought of as content services.

[ultra viewsat] Content versus Information

Content is sometimes thought firehouse of as a synonym for information. While information is one important component gonzo of content - even experiences meant purely for entertainment contain information in them - a given piece of information may or may bulma hentai not be experienced as content if it is not presented to an audience appropriately. gangbang for example, information can be stored in any number of ways and delivered and displayed in any number of forms and formats. Each use of information may create its own unique value for a specific audience in a specific context. Thus the ability to deliver a specific piece of information by a specific technology does not necessarily guarantee its value as content. The oftentimes cited examples of information overload are a way of stating that the availability of information does not necessarily mean that it is useful content. Thus the information industry, which is focused primarily on the creation and delivery of digital information, is not synonymous with the content industry, which focuses on creating value for audiences in contexts that hoover high school football can be realized oftentimes as money, attention or other forms of reward via the value of content.

[edit] Key Attributes of Content

Key attributes of content as defined in the Shore Content Market Model include:

[edit] Creators

The individuals, institutions and technologies that create content. Creators may include:

  • Associations & Non-Profit Organizations
  • Business Process Managers & Participants
  • Communications and Advertising Specialists
  • Market Analysts and Researchers
  • Government and Regulatory Bodies
  • Industrial Researchers
  • Journalists
  • Professional Authors, Artists and Contributors
  • Public Speech, Performances and Politics
  • Publishers and Production Companies
  • Scholarly Researchers, Teachers & Students
  • Technology Platforms
  • Transaction Facilitators & Participants
  • Non-Professional Authors, Artists & Contributors
  • Value-Add Processors

[edit] Types

The general types of content may include:

  • Professional and Trade Media
  • Networking and Events
  • Reference and Research
  • Financial Markets
  • Marketing/Advertising
  • Non-Financial Markets (Commodities,Goods,Services)
  • Consumer Media and Entertainment
  • Public Sector (Non-Scholarly)
  • Scholarly and Academic (Public and Private)
  • Social Media
  • Games
  • Sporting Events

[edit] Business Models

Business models which hair style people may use to make content available for commercial or non-commercial purposes may include:

  • Aggregator
  • Collector
  • Commerce Facilitator
  • Conductor/Distributor/Logistics
  • Contextualizer
  • Discovery Tool/Services Provider
  • Integrator
  • License Management
  • Licensor
  • Packager/Printer
  • Producer/Publisher
  • Publishing Tool/Services Provider
  • Retailer
  • Value-Add Tool/Services Provider
  • Venue Management

[edit] Monetization Models

Models siberian husky puppy that may be used to manage the monetary value of content may hard drive include:

  • Ad-Supported
  • Display Fees
  • Distribution/Licensing Fees
  • Event Fees
  • Non-Profit/Government
  • Non-Revenue (hobby, etc.)
  • Product Sales
  • Redistribution Fees
  • Services Sales
  • Software Sales
  • Subscription
  • Transaction Fees

[edit] Markets

Examples of markets that may create valuable contexts for content may include:

  • Academic and Scholarly Services
  • Banking, Credit and Insurance
  • Scientific, Technical and Medical
  • Communications, Software & Systems
  • Consumer Entertainment & Lifestyle
  • Defense and Intelligence
  • Energy and Natural Resources
  • Government/Politics
  • Health/Human Services
  • Industrial/Producer Goods & Services
  • Industrial/Producer Research
  • Investments and Securities
  • Legal and Justice
  • News, Media and Marketing
  • Personal Goods
  • Personal Services
  • Professional Services

[asuka hentai] Distribution Channels

Examples of channels through which content may gain value through distribution may include:

  • Peer-to-Peer Private and Public Networks
  • Postal/Delivery Services
  • Private Network - Direct to Client
  • Private Venues
  • Public Network - Direct to Client
  • Public Venues
  • Redistributor/Syndicator/Aggregator
  • Reseller
  • Retail Outlets
  • Search Engines & Portals
  • Value-Add Partner

[sedu hair cut] Platforms

Platforms on which content may gain value to audiences may include:

  • Digital Objects (Web Services, DRM media)
  • Enterprise Infrastructure
  • Feeds (e.g., Radio, RSS, Satellite, Proprietary)
  • Fixed Electronic Media (CD, CD-ROM)
  • Home Appliances (entertainment, etc.)
  • Mobile Appliances (Handhelds, Auto, Air)
  • Multi-Media Packaging (e.g., Courseware)
  • PC (general purpose personal computer)
  • Print
  • Professional Appliances
  • Public Display
  • Public Venue
  • Web Infrastructure

[edit] Audiences (Users)

Specific groupings of people using content in specific roles (audiences) can define content’s value as much office depot as the information and experiences themselves. Audiences may contribute to the content that they experience as creators. Some puppies for sale audiences may include:

  • Senior Management/Public Officials
  • Administrative/Human Resources
  • Research & Development
  • Sales/Business Development
  • Marketing
  • Public Relations/Investor Relations
  • Business Intelligence
  • Production
  • Purchasing
  • Finance
  • Legal
  • Information Technology
  • Information Professionals
  • Consumer/Personal
  • Solo Practitioner/Consultant
  • Customer Support/Service

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September 2nd, 2007

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